Gary LaRochelle
Portfolio
DUELING NUMBERS
PLATFORM
Smart Phones
SKILLS
Interface Design
Interface Art
Game Design
JUGGLER
PLATFORM
PDAs
SKILLS
Interface Design
Interface Art
Game Design
TOMB RAIDER: THE LOST ARTIFACT
PLATFORM
PCs
SKILLS
Interface Design
Interface Art
Game Design Textures
3D Shapes
Marketing Art
Manual
MAAT
PLATFORM
Smartphones
SKILLS
Interface Design
Interface Art
Some Game Design
CIRCUS GAMES
PLATFORM
Wii
SKILLS
Interface Design
Interface Art
3D Shapes
Textures
Some Level Design
AGONY
Now available as
"Fleck" on iTunes.
PC Version
AWARDS
Staff Pick: Handango.com
Editor's Pick: O2.com
PLATFORM
Cellphones, PCs
SKILLS
Interface Design
Interface Art
Game Design
FLYING NIGHTMARES 2
PLATFORM
PCs
SKILLS
Interface Design
Interface Art
Textures
3D Shapes
Marketing Art
Level Design
CONFIRMED KILL
PLATFORM
Internet Browsers
SKILLS
Interface Design
Interface Art
VOTBOTS
PLATFORM
Nintendo DS
SKILLS
Design Proposal
Interface Design
Interface Art
Game Art
SECONDHAND LANDS
PLATFORM
Internet Browser
SKILLS
Interface Design
Interface Art
3D Shapes
Textures
SAFETY APP
PLATFORM
Smartphones
SKILLS
Interface Design
Interface Art
TiVo MEALS
PLATFORM
TiVo
SKILLS
Interface Design
Interface Art
HURRICANE TRACKER
PLATFORM
PDAs
SKILLS
Interface Design
Interface Art
@SAT
PLATFORM
Cellphones
SKILLS
Interface Design
Interface Art
The REGGIE PROJECT
PLATFORM
X-Box
SKILLS
3D Modeling
Textures
LOGOS
VECTOR ART
Rasterized versions of Vector Artwork.
MARINA MIKE
Marina Mike was a comic strip I did for San Francisco's Marina Times newspaper.
TOMB RAIDER EXTRAS
1. Cover of the Tomb Raider Level Editor Manual
2. "Walk of Game" Icon
3. Eidos Forum 1000th Post Badge
4. Mock-up of a Tomb Raider Candy Bar
5. Tomb Raider/Star Wars cross-over game April Fools Joke
OTTO PIZZA POSTERS
OTTO Pizza wanted some posters made that were adapted from popular movies.
The posters had to have a OTTO Pizza theme to them.
CONTACT INFO
Here is my email address: garylarochelleatmainedotrrdotcom
RESUME
Resume
Gary LaRochelle
CAREER SUMMARY
Graduated from the California College of Arts and Crafts; BFA.
Studied Illustration, Printmaking and Photography.
Became a freelance Graphic Artist creating designs/artwork for logos, marketing, publications
and event merchandising.
In 1995 entered the Video Game Industry as an UI/UX Designer/Digital Artist/3D Artist.
Currently freelancing as an UI/UX Designer/Digital Artist/Game Designer/Graphic Artist/Game Consultant.
SKILLS
Computer: Photoshop, Adobe CS, 3D MAX, Acrobat, FliSO Editor, Axure, Balsamiq
Illustration: Art Direction, 2D, 3D, Isometric Art Production, 2D/3D and Flash Animations
Interfaces: Storyboards, Flow Charts, Mockups, Wire Frames, Interface Design, Digital Artwork, HTML, CSS
Game Production: Game Design, Level Design, Interfaces, Character Design
EXPERIENCE
Flea Ranch Games, January 2009 to Present Interface Designer/Digital Artist/Game Designer
Freelance Digital Artist and Game/App Designer producing art and design work for all forms of digital media. Specializing in creating interfaces for games and applications on mobile devices (iOS, Android). I design and create storyboards, flow charts, mockups, wire frames and produce art assets for interfaces.
Daglow Entertainment, Sausailto, CA March 2011 to July 2011 Senior Artist
Created artwork for a Facebook Social Network Game (unpublished).
Created rendered 3D artwork and converted it to in-game art using the FliSO Editor and Flash.
Developed in-game texture tiles and was responsible for producing the game’s map.
Mentored nine junior artists by sharing with them what I have learned throughout my career.
Kuju America, Burlingame, CA January 2008 to January 2009 Senior Background Artist
Designed the interface and produced the interface artwork, 3D in-game shapes/textures for the Nintendo Wii game Circus Games. Created and tested the new game play features for the game’s levels.
SurvivorSoft, Austin, TX March 2001 to December 2007 Art Director, Lead Artist, Game Designer
SurvivorSoft develops Game and Life Style applications for wireless devices. My responsibilities were to design game and application content. I also designed and created artwork the for the interfaces, game play items, logos, animations, manuals and marketing ads.
Applications include:
Agony, Game Design/Artwork. Agony is a puzzle game that was awarded Staff Pick from Handango.com. and
Editor’s Pick from O2.com. Agony is now available for the iPhone as “Fleck”.
TiVoMeals, designed application for ordering custom made pizzas over TiVo.
Juggler, Game Design and Artwork. Juggler is a puzzle game designed for PDAs.
Hurricane Tracker, Artwork and Application Design. Hurricane tracker for Smartphones.
@Sat, Created Artwork and Interface. Application that tracks specific man made objects orbiting in space.
Eidos Interactive/Domark Software, San Francisco, CA Sept.1995 to Dec.2000
Tomb Raider: The Lost Artifact Lead Artist/Game Designer
Designed and created 3D Shapes and their textures, Environmental Textures, Interface Art and Marketing Art. Responsible for fine tuning the game’s level designs.
Tomb Raider Level Editor Manual Coauthor of Manual/Tutorial for the Tomb Raider Level Editor.
Produced and designed the User Manual and Tutorials using PageMaker and Acrobat. Designed and created a tutorial level so the users could learn the skills needed to build a Tomb Raider level.
Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty Strategy Consultant
I was given the task of seeing that the game play strategy worked properly and was enjoyable yet challenging to player. Coordinated manual information as well as wrote strategy articles for game magazines.
Technical editor the Prima Strategy Guide for Commandos: Beyond the Call of Duty.
Confirmed Kill Senior Lead Artist/Level Designer
Responsible for Interface Design/Artwork and coordinating the artwork with the Interface Programmers.
Also produced terrain tile artwork, developed level designs and provided marketing department with promotional artwork.
Flying Nightmares 2 Art Director/3D Modeler/Interface Design and Artist/Level Designer
Supervised and contributed to the game’s art assets. Oversaw the production and coordination of 3D shapes and textures, terrain textures, interface art, bitmap cockpits. Also worked on the Game/Level Design Team creating missions and the game’s maps.
EDUCATION
California College of Arts and Crafts, BFA
Studied Illustration, Printing and Photography
Center for the Electronic Arts
Studied 3D Studio R4 (3D MAX)
All artwork copyrighted Gary LaRochelle or his clients / employers.
Gary LaRochelle
Portfolio
UI/UX Designer / Digital Artist / Game Designer
This is a postcard I made after the Loma Prieta Earthquake ( 7.1 Oct. 17, 1989 )
Originally I made it just to let my family and friends know I was OK.
I made a few extra postcards to give to my friends and it took off.
I ended up selling over 82,000 postcards and raised a lot of money for the Red Cross.
A copy of the postcard is now in the Museum of San Francisco History.